Completed in the span of 5 weeks, Cory had made his debut on September 6th. This project was part school, part personal project. After testing the waters with XGen and Rigging, this project launched my exploration deeper into rigging quadrupeds. This will not be his last appearance. 😉
3 Egg Monte
Original Character: Tiniri
1. Tiniri Rough Sculpt
Roughing in phase utilizing Zbrush.
2. Facial Retopology
W.I.P. Shot of the facial Retopology.
3. Completed Retopology
Final result of retopology.
4. UV Mapping
Finished result of UV unwrapping and organization.
5. Texturing Phase
W.I.P. Shot of texturing using Substance Painter.
6. Final Textured Concept
Finished product of the main body of my character.
Flower Sack Animation
The Chase
Jaws: But Make It Lures
Creature Sculpt
1. Interfectorum Maris Texture Concept
This is my first attempt at texturing in Substance Paint a sculpt imported from ZBrush with no Retopology.
2. Interfectorum Maris Final Texture
Final render.
Object + Room Design
1. Dragon Tooth Dagger
One of my proudest object designs intended for an assignment for CGI 1.
2. Final Shot
One of the final shots from my CGI 1 assignment, depicting a medieval-fantasy room.
Winston, the Low-Poly Manatee
1. Manatee Progress Shot
A simple mock up of a low-poly manatee with diffuse textures.
2. Manatee Rendering Test
Testing how lighting would affect the texturing of the Manatee.